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MapHack - Diablo 2 1.13d loader - Diablo 2 1.13d patch Extract filer with winrar Run the game with or without loader, run maphack and pres reveal map. Togggle with F5. Thats all Diablo II is an action role-playing hack and slash video game developed by Blizzard North and published by Blizzard Entertainment in 2000 for Microsoft Windows, Classic Mac OS, and Mac OS X. The game, with its dark fantasy and horror themes, was conceptualized and designed by David Brevik and Erich Schaefer, who with Max Schaefer acted as project leads on the game.
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The producers were Matthew Householder and Bill Roper. Building on the success of its predecessor Diablo (1996), Diablo II was one of the most popular games of 2000.4 Major factors that contributed to Diablo II's success include its continuation of popular fantasy themes from the previous game and its access to Blizzard's free online play service Battle.net.5 An expansion to Diablo II, Diablo II: Lord of Destruction, was released in 2001.6 A sequel, Diablo III, was announced in 2008, and was released on May 15, 2012. Gameplay Diablo II's storyline progresses through four chapters or 'Acts'.
Each act follows a more or less predetermined path, although there is some random-level generation in wilderness areas and dungeons between key cities. The player progresses through the story by completing a series of quests within each act, while there are also optional side dungeons for extra monsters and experience.
In contrast to the first Diablo, whose levels consisted of descending deeper and deeper into a Gothic-themed dungeon and Hell, Diablo II's environments are much more varied. Act I is similar to the original Diablo; the Rogue Encampment is a simple palisade fort, while plains and forests making up the wilderness area, and the Monastery resembles the typical Middle Ages fortress. Act II mimics Ancient Egypt's desert and tombs; Lut Gholein resembles a Middle Eastern city and palace during the Crusades. Act III is supposedly based on the Central American jungles; Kurast is inspired by the lost Maya civilization.
Act IV takes place in Hell and is the shortest, with just three quests compared to the other Acts that have six. The Lord of Destruction expansion adds the fifth chapter Act V which continues the story where Act IV left off. Act V's style is mainly mountainous as the player ascends Mount Arreat, with alpine plateaus and ice tunnels/caverns, as well as hellish subterranean pits (reminiscent of Hell in Act IV) for extra monsters and experience. After reaching the summit of Arreat, the player gains access to the Worldstone Keep (whose architecture may be reminiscent of Angkor Wat and other Hindu temples).7 In addition to the acts, there are three sequential difficulty levels: Normal, Nightmare, and Hell; completing the game (four Acts in the original or five Acts in the expansion) on a difficulty setting will open up the next level. On higher difficulties, monsters are stronger and may be resistant or immune to an element or physical damage, experience is penalized on dying, and the player's resistances are handicapped. However, better items are rewarded to players as they go through higher difficulties. A character retains all abilities and items between difficulties, and may return to a lower difficulty at any time.
Players can create a hardcore character. In normal mode, the player can resurrect their character if killed and resume playing, while a hardcore character has only one life. If killed, the character is permanently dead and unplayable, and all items and equipment on that character will be lost unless another friendly character has the 'loot' icon checked.
Item system Diablo II uses a system of randomly generated equipment similar to the original Diablo, but more complicated. Weapons and armor are divided into several quality levels: normal, magical, set, rare and unique. Normal quality items are base items with a fixed set of basic properties, such as attribute requirements, maximum durability, armor rating (on armor), block chance (on shields) and damage and attack speed (on weapons). Magical quality items have violet names and one or two randomly selected bonuses, such as bonuses attributes, skills or damage, indicated by a prefix or suffix.
Rare quality items have randomly generated yellow names and 2 to 6 random properties. Unique quality items have fixed names in gold text, and instead of randomized properties, they have a set of 3 to 8 preselected properties. Green-named set items have fixed names and preselected properties like unique items, and belong to specific named sets of 2 to 6 items, as well as possessing additional properties known as set bonuses which are activated by equipping multiple items from the same set. These are themed on individuals, like Civerb's cudgel, shield and amulet each provide individual bonuses which are enhanced if two.