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It's for security. On an offline world, people can easily connect using a cracked version of Don't Starve Together through LAN. Online worlds check if you have a Klei account, a Steam account, and if whether you're already connected to the server or not Close.
Online worlds check you are who you say you are (using your steamid, PSN ID, Tencent Rail ID, etc, etc) while offline worlds just let you claim to be whomsoever you please, including people already in the game. It's fine if you're playing a friendly LAN game with your sister, but you wouldn't want to expose that to public play where you could be anonymously griefed by someone kicking you from your own server all day long and have absolutely nothing you could do about it. Online worlds check you are who you say you are (using your steamid, PSN ID, Tencent Rail ID, etc, etc) while offline worlds just let you claim to be whomsoever you please, including people already in the game.
It's fine if you're playing a friendly LAN game with your sister, but you wouldn't want to expose that to public play where you could be anonymously griefed by someone kicking you from your own server all day long and have absolutely nothing you could do about it. What if playing on online hosts was allowed offline for single player use only? A message that prompts 'you can only play single player game in online worlds while offline'. Or is there some issue here as well? It's for security. On an offline world, people can easily connect using a cracked version of Don't Starve Together through LAN.
Online worlds check if you have a Klei account, a Steam account, and if whether you're already connected to the server or not. Why a world can't be switched from online to offline and vice-versa is beyond my understanding. Hopefully someone with more knowledge could explain this. I think it has to do with the naming conventions of the user. In offline mode, the user's data is saved in a file/folder named OUBunchO'Numbers (OU = offline user), but when you're online, it's saved in a file/folder named KUBunchO'Numbers (KU = klei user). You could open up your saveindex file and manually assign onlinemode to true/false for whatever slot you want, but you'll lose your character's save data since your user identification will change, and the save data you had before will no longer be relevant. It can be done.
It is in no way against Klei's terms of service for you to convert your world from offline to online. We have even given vague instructions for doing so in the past. However, it's not something we've ever had time to automate, and we don't want people messing up the reasonably complex process and then coming to us for tech support on fixing their broken world. So it's unsupported. Feel free to do it, but only if you're sufficiently technical that you understand what you're doing and won't look to us to fix it.
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